As the story progresses and the players’ goals escalate in scale, the more sustainment and automation can be developed. As the given tasks grow more complicated, the player becomes more of a manager, going out and making the major moves while the crew back home automatically gathers resources, farms, cooks, and even build. After you spend several ours learning the ropes yourself as a player, the game eventually takes a major turn and hands half the ropes over to the NPCs. Anyone can learn, and this Builder is a great teacher. In Builders 2, you aren’t the only Builder. All the while, new people are joining your home bases on various islands, and growing along with each scenario. Malroth is with you almost the entire time, and he helps you fight monsters and even collect resources. This is reflected here, as the hero is joined by Malroth, and plenty of other characters and creatures along the way. It wasn’t until the sequel that additional player characters were introduced alongside the hero. But the first Dragon Quest, the granddaddy of the JRPG, was a solo outing. In parallel to the original Dragon Quest 2, Builders 2 is built around the idea of a “party.” We take that word for granted now, inherently understanding a “party” in a JRPG means your little band of heroes. This is one of the more interesting aspects of Builders 2, and one that further moves this series away from Minecraft comparisons. Along the way, you’ll make several new friends, and you’ll sort of become their boss. As you progress through the story, you’ll gain more and more recipes, and grow from slapping together roofless shacks to cultivating farmland and constructing elaborate living quarters fit for royalty. To do this you’ll use your trusty hammer to break the environment down into crafting materials, from the rotten soil of a dying world to nicer things like tomato seeds. Just like the first game, much of your time in Dragon Quest Builders 2 will be spent restoring life to a ruined world, one cube at a time. Hours upon hours of resource gathering, crafting, and cooking ensue. As a Builder, your character escapes servitude aboard a Children of Hargon airship, and along with a few new friends (including a mysterious kid named, well, Malroth) sets off on a journey to create a new home out of the remnants of a dead island. However, instead of peace being immediately restored to the land in the usual Dragon Quest fashion, the remnants of Hargon’s followers attempt to continue their slain master’s mission of destruction. In Builders 2, everything goes as planned and the heroes of Dragon Quest II defeat the demon Malroth just like in the Famicom original. In Builders, the story asked a “what if” concerning the ultimate yes/no question at the end of the original Dragon Quest. Much like the first game, Dragon Quest Builders 2 takes the story of a classic Dragon Quest title and messes with it a little bit, presenting an alternate version of a familiar world. Following a similar narrative setup that plays with classic Dragon Quest canon, Dragon Quest Builders 2 is the kind of “more and better” sequel that gives fans of this genre more than they’ll ever need to chew on, and then some. It seemed to be a success, as Square Enix almost immediately pumped out a sequel. Some fans refer to it as “ Minecraft with goals,” as the core game is more about maintaining resources and following blueprints rather than sandbox play (although that’s an option too). Aside from the Dragon Quest IP value, the big hook was that, unlike its more open-ended peers, Dragon Quest Builders was more structured and story-driven. Dragon Quest Builders emerged seemingly out of nowhere as Square Enix’s answer to Minecraft and other similar games about wandering a blocky world, eating food, avoiding monsters, and of course, building things.
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